Top 10k strings from Chess Tutor 1 (1983)(Sinclair Research)(Side B).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /
Back to the directory listing
7 r$="Checkmate": 6 c$="000c": 4 r$="Perpetual ch.": 3 x$="white" 3 t$="White to play.": 3 t$="Can White castle Kingside?": 3 t$="Can Black castle Queenside?": 3 t$="Can Black castle Kingside?": 3 r$(zi)=x$: 2 x$="h5f7": 2 x$="black": 2 x$="2se5e6": 2 t,q;"Check ": 2 t$="With what moves can Black give check?": 2 t$="What is White's best move?": 2 t$="Can White castle Queenside?": 2 t$="Black to play. What is his next move?": 2 t$="Black to move. Is he in stalemate?": 2 r$="Gains a knight": 2 q,p;"CHARACTERISTICS OF CHECKMATE": 2 f$="h7g8": 2 f$="f7e8": 2 f$="d3g6": 2 f$="c4g8": 2 f$="a8c8": 2 c$="020c": 2 c$="011c": 2 c$="000pqa1": 2 c$="000m": 2 a$="kg1rb1id3zkg5rf6if5": 2 a$="f4e5": 2 a$="e8g8": 2 a$="e5f7": 2 a$="9105e6e5": 2 a$="0005e7e5": 1 zn)="knight": 1 zn)="bishop": 1 zn)=" rook ": 1 ze,q;" 3. To protect the king, a man must move between the king and the opponent giving check. This is known as 'interposing a man.'" 1 zb,q;"When giving check it is usual tosay 'Check'. The rules of Chess do not state that you have to doso, however." 1 za,q;" 2. The attacking piece that is giving check must be captured." 1 za,q;" 2. It is illegal to move your king INTO check.": 1 x$="h7f5": 1 x$="h4h3": 1 x$="g8h7": 1 x$="g7g6d8e7d8f6": 1 x$="g5g4c3b5f7d5": 1 x$="g5g2": 1 x$="g4g5": 1 x$="f4f5": 1 x$="f4b8": 1 x$="e8f8": 1 x$="e8e7": 1 x$="e7d7e7e4e7e3": 1 x$="e6a2": 1 x$="e5f7": 1 x$="e5e6": 1 x$="e4g3e4c3e4f2": 1 x$="e4e8": 1 x$="e4e7": 1 x$="e4e6e4e8": 1 x$="e4d6": 1 x$="e1e3d4c3e1g1e1f1": 1 x$="e1d2f3d2": 1 x$="d7d8d7d6": 1 x$="d5d8": 1 x$="d4c6d4e6d4f3d4b5": 1 x$="d4c2": 1 x$="d2g5": 1 x$="d2a5": 1 x$="d1f3d1h5": 1 x$="d1d5": 1 x$="d1d4": 1 x$="c7h2": 1 x$="c6e4": 1 x$="c6d5": 1 x$="c2h7": 1 x$="c1c8": 1 x$="black" 1 x$="b6f2": 1 x$="b5c7": 1 x$="b2a1": 1 x$="b1f5": 1 x$="b1a3": 1 x$="a7a8": 1 x$="a6c4c6c4b8b2": 1 x$="a2a1": 1 x$="6sf7g7h7h6h5g5": 1 x$="6me2e4e2e8e2a6e2a2e2g2e2f3": 1 x$="6mc7c8c7c5c7d6c7d8c7e7c7f7": 1 x$="5mf4d5e1c3f4h5a7f7e4e5": 1 x$="4sc6d8e7g6": 1 x$="3ma2d2a2a1e4e1":: 1 x$="2sf8f7": 1 x$="2me8f8e8e1": 1 x$="2me6d5e6f5": 1 x$="2mb6d8b6f2": 1 x$="04dwwf3e5d8a5c1d2a5e5": 1 x$="03dbbh8g8f5h7g8f8h7h8f8e7h8d8e7d8d3b5": 1 x$="02pbba6c4c1c4c8c4": 1 x$="02dwwf3e2c3d1": 1 x$="02dwwe2e8d8e8c4d5e8e1g1h2e1e5h2g1e5d5" 1 x$="02dwwe1f1c3d1": 1 x$="02dwwe1d2e7g5d2c3g3h1f3h1c7c6": 1 x$="02dwwe1d2c3d1": 1 x$="02dwwd4f3d7d3": 1 x$="02dwwd4d5a1h8": 1 x$="02dwwd1e2c3e2": 1 x$="02dbbf6c6d5c7c8c7": 1 x$="02dbbb8c8d6c6c8d8c6b6d8e7b6c7e7f6c7d6f6f5d6f8f5g4f8c8f3f5h2h3g4h3c8f5g6f5": 1 x$="02dbbb8b7d8d7b7b8d7d8": 1 x$="02dbbb8b2c4c6c8c6d5d8": 1 x$="01pwwf3g3g5f5g3g8": 1 x$="01pwwf1h1g7g6g2g4h8g7g4h5g6h5h1h5": 1 x$="01pwwa5a6a8b8a6b7": 1 x$="01pwb"+v$(u11-k7 1 x$="01pbwb1c1a2b1d2b1": 1 x$="01pbbh4h2g1f1h2f2": 1 x$="01pbbe4e1d2e1f3g2": 1 x$="01pbbb4c2a1b1c2a3b1a1e4b1h1b1a3c2": 1 x$="01pbba2d2h2h4f3g2": 1 x$="01pbba2a1d2c1a1c1": 1 x$="01dwwf3h4c6e5f2f4f8c5": 1 x$="01dwwe2h5c5b4": 1 x$="01dwwe2e4c7c6d2d4d7d5b1c3d5e4c3e4b8d7f1c4g8f6": 1 x$="01dwwe2e4c7c5d2d4c5d4g1f3e7e5": 1 x$="01dwwd2d7a7b8": 1 x$="01dwwc2d2e4b1d1b1": 1 x$="01dwwb4f8h8h7f8f7h7h8f7f8": 1 x$="01dbwh6h5c6a8": 1 x$="01dbbh4e1g1h2e1h4h2g1h4e1": 1 x$="01dbbg8h7e8h5h7h8h5e8h8h7e8h5": 1 x$="01dbbg7g3h2h1f4f3": 1 x$="01dbbg5f4b7h7f4g3": 1 x$="01dbbg3g1d4g1": 1 x$="01dbbg3f4e1h1d5h1": 1 x$="01dbbg3f4d4g7": 1 x$="01dbbf4f3h2h1g7g2": 1 x$="01dbbc7f7e6c8g8h7c8b8f7f2g1h1f2g2": 1 x$="01dbbb7c8e7g7g8g7g2g7": 1 v$="qqid2a5d8a5inpb1e4d5e4rrrc1c8a8c8nnie5d7e8d7iiqg5d8a5d8": 1 u11-t)+v$(u11-k8)+v$(u11-r 1 u11-e)+"z"+v$(u11-k9)+v$(u11-d 1 t,q;"To stop (or parry) the check, one of three things must take place:": 1 t,q;"Tactics are Chess tools, wherebya position can be made use of tobring about an advantage, such as the winning of material." 1 t,q;"Checkmate occurs when the capture of the king next move cannot be avoided." 1 t,q;"Check": 1 t,q;"Check" 1 t,q;"Check occurs when a player threatens to capture the opponents king on the next move." 1 t,q;"A Skewer occurs when a piece attacks along a line (rank, fileor diagonal) which is occupied by at least two enemy men." 1 t,q;"A Pin is a way of fixing or immobilizing an enemy piece, by making it shield another piece from attack.": 1 t,k8;"CHARACTERISTICS" 1 t$="c7-c8 & c7-d8 are examples of back rank mates.": 1 t$="b8-b2 would be even worse, losing the queen to the c4 rook,followed by a back rank mate from rook d5 moving to d8. Watch.": 1 t$="b2-c1 in this position is a very poor move.": 1 t$="Your move.": 1 t$="Your move." 1 t$="Your move": 1 t$="You can see the importance of learning the relative values of the pieces. Here is a simple test of your understanding.": 1 t$="You are White. With what move can you fork two of Black's pieces?": 1 t$="Wrong. g6-h5 captures the knight for nothing......": 1 t$="Wrong. An example of a faulty execution of a discovered attack.": 1 t$="With which of these two moves can White now give perpetual check?": 1 t$="With what moves can White checkmate with his queen?" 1 t$="With what moves can White check Black?": 1 t$="With what five moves can White give check?": 1 t$="With the exception of the special rules regarding check and checkmate, capturing is optional.": 1 t$="With only a king left on the board, the only defence method left is to capture the enemy piece, or achieve stalemate.": 1 t$="With his next move, White shows Black's 'win' of a knight to be a mistake. What is White's move?" 1 t$="With double check the king is simultaneously attacked from two directions, and his only possible defence is to move.": 1 t$="With correct play, Black gets checkmate in two moves. What are they?": 1 t$="With a pawn fork, it does not matter if the enemy men are guarded, because the attacking pawn is of low value.": 1 t$="With Black to move, can the White queen c8 be captured?": 1 t$="Will Black ever be able to castle?": 1 t$="Whose turn is it to move?": 1 t$="Who has the advantage, Black or White?": 1 t$="Who has made the better move?": 1 t$="Who do you think is winning in this position?": 1 t$="White, although a rook down, wins by discovered check.": 1 t$="White's checks are exhausted.": 1 t$="White to play. Who wins?": 1 t$="White to play. Which move is correct? (Hint: Black has an undefended pawn.)": 1 t$="White to play. What move would you make?": 1 t$="White to play. What is his best move?": 1 t$="White to play. Watch.": 1 t$="White to play. Watch the b2 rook and b4 pawn combine for a discovered attack on the Black bishop." 1 t$="White to play. The d5 knight is forking queen c7 and rook e7.": 1 t$="White to play. The White bishop is half pinned. It can move along the b1-h7 diagonal ...": 1 t$="White to play, and give check.": 1 t$="White to play, and checkmate in two moves. You are White. (Hint: Pawn b7 is pinned.)": 1 t$="White to play, and capture Black's queen in two moves. You are White. (Hint: Black's f4 bishop is pinned.)" 1 t$="White to play and win. What is his best move? (Hint: There is a skewer on a Square.)": 1 t$="White to play and win. (Hint: Black's king and knight are on the same file.)" 1 t$="White to play and checkmate. (Hint: Black is weak on rank 8).": 1 t$="White to play and checkmate in one move.": 1 t$="White threatens to capture the e5 knight with f4-e5.": 1 t$="White threatens checkmate, after promoting the pawn with d7-d8.": 1 t$="White plays g2-c6, where the bishop may be taken by the Black rook.": 1 t$="White plays f2-f6, threatening the queen e6, and also threatening checkmate by f6-g7." 1 t$="White plans to attack pawn f7, the weak point in Black's defence, which is only defended by the king.": 1 t$="White now can capture the Black queen with the king or the knight. Which would you choose?": 1 t$="White must lose material in this postion. "+i$: 1 t$="White is two pieces down and threatened with Checkmate. Which move allows White to draw the game with perpetual check?" 1 t$="White is said to have placed his bishop en prise.": 1 t$="White instead retreats....": 1 t$="White has the option of capturing Black's queen with h3-d7.": 1 t$="White has gained a draw despite being hopelessly behind in material." 1 t$="White has gained a bishop, and has a winning advantage in material.": 1 t$="White forks the rook and the pawn....": 1 t$="White escapes from the double threat to his king and queen by moving the king out of check...": 1 t$="White ends a piece up.": 1 t$="White captures the bishop.": 1 t$="White captured a knight (3 pawns), but in doing so allowed Black to capture a rook (5 pawns). Advantage to Black.": 1 t$="White can capture in four ways ( 1 & 2 put Black into check). Which is best?": 1 t$="White and Black exchange pawns at d5.": 1 t$="Which of these two moves is best for Black?": 1 t$="Which of these two moves by the bishop allows the White king the fewest moves?": 1 t$="Which move would you make, b1-a3, h4-e7, or f8-g8?": 1 t$="Which move is correct? (Each move gives discovered check from the queen e7.)": 1 t$="Which is the best move for Black?": 1 t$="Which Black pieces are pinned?": 1 t$="Whenever a king is in check, the threat to capture him next move MUST be removed. If the threat cannot be stopped... ... then it is Checkmate, and the game is over.": 1 t$="When you play a capture sequence, make sure you calculate exactly, or you may lose a piece.": 1 t$="When making a discovered check, don't place the the unveiling piece on a square where it can be captured by the king.": 1 t$="When a piece is wholly pinned, enemy pieces can be placed en prise to it, since thay cannot be captured.": 1 t$="What squares can the Black king move to?": 1 t$="What move must White NOT play now? (Remember stalemate.)": 1 t$="What move can Black make that shows this to be a mistake by White?": 1 t$="What is White's only move to get out of check?": 1 t$="What is White's next move?": 1 t$="What is Black's next move?": 1 t$="What is Black's best move?": 1 t$="Watch these moves." 1 t$="Watch the sequence.": 1 t$="Watch the rest of the sequence.": 1 t$="Watch the first moves carefully; the question comes afterwards.": 1 t$="Watch the first moves carefully.": 1 t$="Watch Black's move, then play White's reply.": 1 t$="Watch Black lose. You must ensure, if you are trying to get stalemate, that you have no other possible move.": 1 t$="Two pieces one square apart on the same rank are always targets for pawn forks.": 1 t$="This type of checkmate is known as 'smothered mate'.": 1 t$="This move contests the centre, opens up the d8-h4 diagonal for the queen ....": 1 t$="This is the shortest recorded International game of Chess- White resigned!": 1 t$="This is a bad move. Black captures a knight, but loses the game. First White captures the queen ..": 1 t$="This exercise demonstrates the queen's power, through the number of ways she can pursue an attack.": 1 t$="This example shows how easy it is to fall into stalemate. First watch how Black ought to play, to force checkmate." 1 t$="Third try.": 1 t$="There is no defence. The knight giving check cannot be captured.": 1 t$="There are no safe squares for the king to move to. Knight c3 is covering squares e2 & e4 ....": 1 t$="The trap is set ...": 1 t$="The squares a2,b2 & b1 are all covered by the queen b3.": 1 t$="The second checkmate. You are Black; your first move is e4-e1.": 1 t$="The rook moves to fork the bishop and the knight.": 1 t$="The quickest form of checkmate is Fool's mate. Watch carefully.": 1 t$="The queen forks the bishops. Black must lose one, since the bishops cannot defend each other.": 1 t$="The promotion to queen is an added bonus.": 1 t$="The promoted queen is captured by the rook ...": 1 t$="The pinned piece moved, and the rook was captured.": 1 t$="The pawn simultaneously attacks the pieces on two squares- it forks a rook and a knight.": 1 t$="The pawn capture discovers an attack by the rook on the bishop, which is unguarded." 1 t$="The pawn b7 was pinned against the king by the bishop, and could not capture the queen.": 1 t$="The pawn attacks the knight.": 1 t$="The pawn advance discovers the bishop check on the king.": 1 t$="The other move (b6-d8) allows him to move to 3 squares g4,h3 & g3.": 1 t$="The original position. With what initial moves does Black threaten to checkmate White in two?": 1 t$="The knight threatens to capture the Black queen.": 1 t$="The knight is the man most suited to deliver forks, because it can attack enemy men without itself being attacked..": 1 t$="The knight forks the queen and rook. Black will now gain material.": 1 t$="The knight b6 guards the a8 square, so White cannot play 2. f3-a8 checkmate.": 1 t$="The king is therefore forced to move to e2.": 1 t$="The king is compelled to move...": 1 t$="The king cannot move to rank 7, as he would be moving into check from the rook a7.": 1 t$="The king cannot move out of check; rook f8 covers squares f1 & f2 ....": 1 t$="The king cannot move along rank 3, because he would still be in check from the queen.": 1 t$="The king MUST move ...": 1 t$="The fork is the most common and important tactic found in Chess. Any man can give a fork, even a King.": 1 t$="The final checkmate. Your first move is a2-d2": 1 t$="The e6 queen attacks the knight ... but it is Black to move.": 1 t$="The defending side must parry the threat to the king ...": 1 t$="The c5 bishop is giving check to White's king.": 1 t$="The bishop simultaneously attacks along two diagonals. Black's rook and king are forked.": 1 t$="The bishop is placed en prise. White must remove the threat to the king ...": 1 t$="The bishop has skewered the king and queen on the a3-f8 diagonal.": 1 t$="The bishop c5 has no legal move, as the Black king would be exposed to check from the rook. The rook pins the bishop.": 1 t$="The best move. Both the e5 and f7 pawns are defended...": 1 t$="The best continuation. White captures a rook (worth 5 pawns), and gains an advantage which should help win the game.": 1 t$="The White rook d1 can capture the d5 pawn. What is the capturing move, d1-d5 or d1-d6?": 1 t$="The White knight is also attacked.": 1 t$="The White Queen a3 is giving check to the Black king f8. She threatens to capture him next move.": 1 t$="The Black queen g3 is giving check.": 1 t$="Suppose now that it is Black to move first. He can also give checkmate, with g5-h3.": 1 t$="Stalemate often occurs when a player tries to press home the attack too quickly.": 1 t$="Stalemate occurs when the player whose turn it is to move cannot make a legal move, but his king is not in Check." 1 t$="Stalemate can be used as a tactic for getting a draw, for the player who has least material.": 1 t$="Square f5 is attacked by pawn e4.": 1 t$="So: take care to avoid stalemate when you're trying to force checkmate, with only a queen on the board.": 1 t$="Shows another typical perpetual check position. The Black queen see-saws along the e1-h4 diagonal." 1 t$="Should White play this move?" 1 t$="Should White now play 4. f3-e5?": 1 t$="Second try.": 1 t$="Rook h3 is en prise to knight g5.": 1 t$="Rook f4 is en prise to pawn e5.": 1 t$="Rook b8 covers squares b1 &b2, cornering the king." 1 t$="Remember: The main object of the game is to checkmate your opponent, not to gain material (even though this may help).": 1 t$="Positions involving several pins at once can be dangerous to both players.": 1 t$="Pawn h7 is en prise to rook h3.": 1 t$="Pawn d5 is en prise to king d6.": 1 t$="Opens up diagonals for the queen and the white square bishop.": 1 t$="Opening: Sicilian Defence. White- R.F.Combe (Scotland). Black- W.R.Hasenfuss (Latvia). Venue- Folkestone, 1933. Watch." 1 t$="Only pieces standing on the same colour may be forked by a knight.": 1 t$="One way of dealing with the threat of a discovered attack is to move the man who is about to be attacked.": 1 t$="One of the five moves gives Black only one possible reply. Which one?": 1 t$="On what square is the piece that pins knight d8?": 1 t$="On square e5 the king would still be in check from bishop c3.": 1 t$="On White's next move, the pawn will promote to queen.": 1 t$="Often, there is only one way of getting out of check. Here is an example. Find Black's move.": 1 t$="Now watch this move.": 1 t$="Now suppose it's Black's first move. Black to play and mate in one." 1 t$="Now suppose it is Black to play. He can also checkmate in one. How?": 1 t$="Now play White's winning move. You know where the weakness is.": 1 t$="Now play White's next move which shows Black's move to be a blunder.": 1 t$="Now play Black's move which proves White's capture of the pawn to be a blunder.": 1 t$="Notice how with discovered check it is possible to attack pieces which are far apart at either end of the board.": 1 t$="Notes: The White rook, bishop and pawn combine to prevent the king from escaping.": 1 t$="Notes: Double check is normally abbreviated as 'dble. ch.'. It is an extremely dangerous attacking tactic.": 1 t$="Notes. 1. Two attacking pieces are involved, so it is more dangerous than a fork where only one piece is involved." 1 t$="Note that the White knight attacks 8 squares, all the same colour.": 1 t$="Note that pawn h7 is also en prise to bishop d3.": 1 t$="Note how the queen and knight combine to trap the Black king. Often, to force checkmate, several pieces are needed.": 1 t$="Not the best move. White replies b2-c4 ...": 1 t$="Not the best move. White has lost the right to castle.": 1 t$="Not so bad for Black is g3-g1 ...": 1 t$="Not only a discovered check from the rook, but the unmasking piece also gives check." 1 t$="Not correct. Black can capture the rook for nothing with either f6-f7 ....": 1 t$="Not best. This move defends both the e5 and f7 pawns ...": 1 t$="Not a good move in this position. Black can take the knight with c6-b5 ; White has exchanged a knight for a bishop.": 1 t$="No piece can interpose.": 1 t$="No piece can interpose between the White king and the Black knight.": 1 t$="No Black man can interpose, so Black must play c8-c3, capturing the piece which is giving check.": 1 t$="Look at the following continuation.": 1 t$="Last try.": 1 t$="Knight d3 covers square f2 ...": 1 t$="Knight c7 is supported by rook c1.": 1 t$="It is White to move. Let's examine a possible continuation.": 1 t$="Is the rook e4 wholly pinned?": 1 t$="Is the Black bishop pinned?": 1 t$="Is f4-e5 the best move for White?": 1 t$="Is White able to castle Queenside?": 1 t$="Incorrect. h5-e5+ wins a pawn...": 1 t$="Incorrect. White can escape from perpetual check. "+i$: 1 t$="Incorrect. The knight d3 is not attacked along the d file.": 1 t$="Incorrect. The king may either exchange his knight with b3-d5 ...": 1 t$="Incorrect. The e5 pawn can be captured either by the pawn at d6 ...": 1 t$="Incorrect. Not a genuine fork. The d7 queen protects the pawn from attack by the f3 queen.": 1 t$="Incorrect. Black forks the knight and the bishop, winning material.": 1 t$="Incorrect. Black attacks the knight ...": 1 t$="Incorrect. "+i$: 1 t$="In this position, the queen forked the king and the knight. A fork with a combined check is especially dangerous.": 1 t$="In this position, each of these three defences is possible.": 1 t$="In this new position, which side threatens checkmate in one?": 1 t$="In this example, with Black to move, stalemate occurs.": 1 t$="In this example, Black played his capture sequence a move behind, and therefore lost a piece.": 1 t$="In this example, Black is in a hopeless position ...": 1 t$="In this (original) position, Black has two good moves, both of which win material. What are they?" 1 t$="In the example, the bishop and pawn could not both be defended at the same time." 1 t$="In each case, White must first remove the threat to the king.": 1 t$="If you played 1 .... a2-a1 , this can also lead to a draw by perpetual check.": 1 t$="If you got either of these questions wrong, you might wish to go back to do some revision before going any further.": 1 t$="If it is White to move, he can checkmate Black with c3-g7.": 1 t$="If White were to play d3-h7, the bishop h7 would be en prise to knight g5.": 1 t$="If White had played b4-b8, the Black king could have manoeuvred around the pawns.": 1 t$="If Black plays g3-f4 he loses. Watch.": 1 t$="If Black had played b8-b1+ , White would have captured the rook for nothing.": 1 t$="If Black attempts to capture the knight ...": 1 t$="If Black attacks the White pawn with his rook...": 1 t$="However, with an incorrect first move, Black could Stalemate the king. What is it?": 1 t$="However, if Black had played incorrectly, the game could have ended in stalemate. Watch again." 1 t$="How many pawns is a queen worth?": 1 t$="How many exchanging possibilities exist for White?" 1 t$="How many White pieces are pinned?": 1 t$="How many White men are en prise?": 1 t$="How many Black men are en prise?": 1 t$="How many 'points' does White have?": 1 t$="How many 'points' does Black have?": 1 t$="How can Black, using double check, give checkmate in four moves? (You play Black. This puzzle is not easy!)" 1 t$="How can Black parry (stop) the check?": 1 t$="Here is an example of checkmate in the opening. Caro-Kann defence." 1 t$="Here is an example of Checkmate. The White queen at g7 is giving checkmate.": 1 t$="Here White should have removed his queen from danger.": 1 t$="Guarding the knight, and the checkmate threat.": 1 t$="Go slowly, and make sure you understand each move before going on to the next.": 1 t$="Forks the knight and the pawn.": 1 t$="Forking the undefended pawn f7, and threatening mate.": 1 t$="First try.": 1 t$="Final notes: 1. Knights can never pin. 2. If another piece pins a knight, the knight is nearly always wholly pinned, not half pinned.": 1 t$="Exchange Number "+ 1 t$="Even a pawn may give checkmate.": 1 t$="Each possible defence method for Black fails. 1 t$="Does this move lead to an exchange?": 1 t$="Correct. White skewers the g7 square, threatening checkmate.": 1 t$="Correct. This way, White retains the right to castle.": 1 t$="Correct. This is checkmate. The attacking pawn cannot be captured by the king, as it is defended by rook g8.": 1 t$="Correct. The queen see-saws between h5 & d8 perpetually giving check.": 1 t$="Correct. The knights are inadequately defended, and are skewered along the d file. Watch.": 1 t$="Correct. Supported by bishop d3, White threatens checkmate with 2. h5-h7. Pawn c5 is undefended.": 1 t$="Correct. Square e6 is attacked by the f4 knight.": 1 t$="Correct. Black wins a queen; White cannot save her. Watch White's attempts.": 1 t$="Correct. A bishop captures a queen. Now find Black's next move after White (that's me) plays c1-c4 ...": 1 t$="Correct. "+i$: 1 t$="Consequently, the game is finished - and drawn.": 1 t$="Complete the sequence for each of the three moves. In the first sequence, your opening move is a2-a1. You play Black.": 1 t$="Checkmate with capture occurs at c8 & f7.": 1 t$="Check. Sets up Black's next move (can you guess?) ...": 1 t$="Check. Not the best move. Black can play d6-f7, threatening to fork the rook and the knight with his next move (g3-h3).": 1 t$="Check. Not the best continuation. White gains a pawn, but Black can play d8-e7...": 1 t$="Check- but the worst choice. Black plays b5-c6, and captures a knight (worth 3 pawns) for the loss of one pawn.": 1 t$="Characteristics of the pin are: 1. Three pieces are needed to set a pin up, the pinning piece (c1) ...": 1 t$="Captures the pawn, and forks the knight and the f8 square, threatening checkmate by 3. c5-f8." 1 t$="Can the king capture the pawn?": 1 t$="Can White stop the check by interposing the f5 knight with f5-e3?" 1 t$="Can White parry (stop) the check by capturing the White queen with f5-g3?" 1 t$="Can White castle?": 1 t$="Can White castle now?": 1 t$="Can Black now play b2-c1, threatening to capture White's queen?": 1 t$="Can Black give check?": 1 t$="Can Black get out of check by moving his king?": 1 t$="Can Black castle?": 1 t$="By placing the queen alternately on which two squares will White be able to give perpetual check?": 1 t$="But since White can win a rook for a bishop with b2-c3, Black has lost material.": 1 t$="Both players therefore have the capability to checkmate the other, even though Black is a queen and a rook down.": 1 t$="Black's third move (g8-f6) was the key error. What move should he have played?": 1 t$="Black's next move is a1-c1; he will soon checkmate White.": 1 t$="Black to play.": 1 t$="Black to play. Watch.": 1 t$="Black to play. The king is in check.": 1 t$="Black to play. Is he in stalemate?": 1 t$="Black to play. Bishop c1 is attacking rook f4.": 1 t$="Black to play, and skewer White's knights. Which move is correct?": 1 t$="Black to play and checkmate. Look for a co-ordinated attack with the rook and bishop.": 1 t$="Black threatens to capture White's queen. What is White's best move?" 1 t$="Black threatens checkmate in 3 ways, with h4-f2, h4-h2, and h4-h1.": 1 t$="Black should first have played e8-g8, completing development and protecting the back rank, before moving c8-c4.": 1 t$="Black must take action against this threat, so instead he moves the bishop away from attack...": 1 t$="Black moves to prevent the checkmate ...": 1 t$="Black moves his pawn to stop the checkmate.": 1 t$="Black moves 2 .... f8-g8, removing the rook from threat of capture.)": 1 t$="Black intended giving checkmate at g2, by next moving his queen g3-g2. But White cannot now move.": 1 t$="Black has only captured a rook.": 1 t$="Black has no choice but to move his king ...": 1 t$="Black has captured two pawns, and the White knight is now undefended and attacked.": 1 t$="Black has blundered. "+i$ 1 t$="Black first exchanges a knight for a bishop ...": 1 t$="Black counters with a threat to White's queen.": 1 t$="Black captures a queen and a pawn for a bishop.": 1 t$="Black captures White's queen. All square in material loss- so far.": 1 t$="Bishop f8 is en prise to rook f4.": 1 t$="Bishop d3 is en prise to rook a3.": 1 t$="Before playing any move, make sure you do not leave yourself in a worse position.": 1 t$="Back to the sequence.": 1 t$="Back to the last position. After c6-d5, White replies c4-c8+, ...": 1 t$="Back rank mates are common in Chess. Beware!": 1 t$="Bacause of the pin on the bishop, White could place the queen on a square where she could capture Black's queen ...": 1 t$="Attacks f7 again, and also e5.": 1 t$="As the king must move, the unmasking (moving) piece can be placed en prise to the king.": 1 t$="As the king cannot be captured, it is not possible to put a value on it.": 1 t$="As it is, White wins material, by capturing the rook.": 1 t$="As it is, White now captures the queen with a knight - a favourable capture.": 1 t$="Are there any exceptions to this rule?": 1 t$="Another type of fork involves simultaneously attacking a piece and a vital square, usually threatening checkmate.": 1 t$="Another quick checkmate is known as Scholar's Mate. Watch carefully.": 1 t$="An example of a lengthy capture sequence. White to play.": 1 t$="An error. The rook is captured.": 1 t$="An error. Black fails to heed the danger to f7, and attacks the queen.": 1 t$="An easily won game for White.": 1 t$="Although this wins material, it does not force a checkmate (yet). Not the best solution.": 1 t$="After 1. ..... e8-g8 ..": 1 t$="A queen can give stalemate without the assisstance of any other piece. Here is an example.": 1 t$="A potential series of captures. Which move is best for Black? (Consider your choice very carefully).": 1 t$="A poor move. There is no checkmate, and White gains material with b4-d5.": 1 t$="A pinned piece is weak, because it cannot move. You will find that pins are very common in Chess games.": 1 t$="A piece may be en prise for several moves. Sometimes a piece en prise may never be taken.": 1 t$="A piece is stated to be En Prise if it is on a square where it may be captured by another piece.": 1 t$="A pawn attack on a pinned piece usually leads to an advantage, since the pinned piece is attacked by a less valuable man.": 1 t$="A good move, but not the best. Black has captured a pawn, and won the exchange. Watch the sequence." 1 t$="A bad error. Now play Black's winning move.": 1 t$="6. A piece may be 'half-pinned'; in this case, it still has some mobility.": 1 t$="5. A pinned piece can move (except when a king is screened by it), but at the risk of losing the screened piece.": 1 t$="4. A piece pinned against a king cannot move.": 1 t$="3. With 1..... h4-e7 the bishop interposes between the queen and the king to stop the check.": 1 t$="3. Therefore, the unveiling (moving) man may be moved to a square where it is en prise (directly attacked) ...": 1 t$="3. The screened piece is generally more valuable than the pinned piece (and is therefore more worth saving).": 1 t$="3. No piece can interpose between the king and the attacking queen.": 1 t$="3 Black cannot make any other move.": 1 t$="2. a8-b8. Black's next move. In this position, material is level.": 1 t$="2. The knight b1 may capture the Queen a3.": 1 t$="2. The king cannot move out of check. Moving to h8 or f7 still keeps the king in check from the queen.": 1 t$="2. It is not possible for the defending side to capture both attacking men at once.": 1 t$="2. A pin is an attack on two pieces along the same line.": 1 t$="1. e2-d2. Stops the check, and attacks the undefended Black queen.": 1 t$="1. The queen giving check cannot be captured by the king, since it is covered by the bishop b2.": 1 t$="1. The king may move out of check to any of these four squares.": 1 t$="1 Black is not in check or mate 2 The king can't move legally": 1 t$="1 ..... a5-d2. Check. Exchanging the attacking piece.": 1 t$="..or White can play b4-g4...": 1 t$="..... or he can move to a safe square. What squares can he safely move to?": 1 t$="...(except by another knight, of course).": 1 t$="... without herself being captured.": 1 t$="... while bishop d6 guards squares f4 & g3.": 1 t$="... while bishop b7 covers squares h1 & g2.": 1 t$="... while White's king covers e1 and e2.": 1 t$="... which gives this man the opportunity to attack a more valuable piece.": 1 t$="... whereby he loses a queen for a rook.": 1 t$="... threatening to capture the e6 knight. The knight has no more checks.": 1 t$="... threatening checkmate by 2. d4-g7.": 1 t$="... the pinned piece (c5) ...": 1 t$="... so White wins a queen, and prevents checkmate.": 1 t$="... or with the b3 bishop.": 1 t$="... or the king can move to a safe square. What squares are safe for him?" 1 t$="... or the Black king.": 1 t$="... now Black captures White's queen ...": 1 t$="... he loses his queen.": 1 t$="... capturing Black's queen. How do you think the moves continue (you are Black)?": 1 t$="... but the best square for the knight g8 is f6; the queen now blocks this move.": 1 t$="... but not along the f1-a6 diagonal.": 1 t$="... but loses the rook.": 1 t$="... but he attacks e4 and h3. Watch." 1 t$="... but cannot protect the rook.": 1 t$="... and then captures a knight.": 1 t$="... and the screened piece (c8).": 1 t$="... and the queen is captured.": 1 t$="... and the f8-a3 diagonal for the bishop.": 1 t$="... and it is White who will win!": 1 t$="... and gains a rook.": 1 t$="... and capturing the unmasking piece at the same time.": 1 t$="... and White wins a rook.": 1 t$="... and White has lost the queen.": 1 t$="... and White defends his pawn from attack by the c8 rook. White ends a pawn up.": 1 t$="... and Black will soon be able to play g8-f6 to chase away the h5 queen.": 1 t$="... and Black falls into it.": 1 t$="... and Black cannot defend his rook h8, since he must first parry the check.": 1 t$="... and 2. d4-b4, White has captured a bishop.": 1 t$=".. recapturing the bishop. Watch these remaining moves.": 1 t$=".. leading to 2 a3-d6. White now threatens to capture the rook f8 with bishop d6, another favourable capture.": 1 t$=".. exchanging rooks.": 1 t$=".. capturing the pawn.": 1 t$=".. and the king's inability to escape from behind his pawns.": 1 t$=".. and Black wins a rook for a knight ....": 1 t$=".. and Black captures with b8-c8. Black has gained a queen and a rook - and all by doing things in the right order.": 1 t$=".. White captures the bishop.": 1 t$="(The correct move, however, was to remove the threat to the queen with 1 .... e7-d6 ..": 1 t$=" White to play and checkmate in one move.": 1 r,q;"Here is a summary of points to remember about forks:-": 1 r,k8;"CHARACTERISTICS": 1 r$="h7-f5 is a Blunder. It is stalemate, and Black has managed to gain a draw.": 1 r$="e7-c8 is illegal, because of the exposed check to the king." 1 r$="With this move, the king can only move to 2 squares.": 1 r$="Wins exchange ": 1 r$="Wins a rook": 1 r$="Wins a pawn. White can either play c6-e5...": 1 r$="White has five exchange possibilities. Now play Black, as White demonstates the exchanges." 1 r$="White has a material advantage.": 1 r$="White has a better move.": 1 r$="White has 6 pawns, 2 rooks (both worth 5 pawns), and a bishop (worth 3 pawns). Total 19 pawns value.": 1 r$="When you capture, make sure that your opponent cannot reply with a better capture.": 1 r$="When the unmasking piece (the Black bishop in this example) gives check, the discovery is a powerful weapon.": 1 r$="Watch White's move, then play Black's move.": 1 r$="Two of Black's men are en prise.": 1 r$="This way, Black captures the attacking piece, with a piece of less value.": 1 r$="This move opens the way for a fork by Black." 1 r$="This move is illegal, as the king is in check." 1 r$="This move is a capture, since a knight has taken a queen. After f3-d2, White has lost a queen for a knight.": 1 r$="This move exposes the White king to check from bishop g6, and is therefore illegal.": 1 r$="This is an example of a 'back rank' mate. It exploits Black's unprotected back rank (rank 8) ...": 1 r$="This is also a 'back rank mate'. Rank 1 is White's 'back rank'.": 1 r$="The veiled attack on the queen is discovered by the bishop move, which captures a knight and also attacks the rook b7.": 1 r$="The threat to Black's king must be removed before any other move can be made." 1 r$="The squares between the king and rook are empty. Although knight f2 attacks rook h1, this does not stop White castling.": 1 r$="The squares between king and rook are unoccupied.": 1 r$="The rook is wholly pinned against the king.": 1 r$="The rook h1 can castle, despite being attacked by the bishop b7." 1 r$="The queen skewers the rook through the king, which must move.": 1 r$="The queen attacks simultaneously along rank 4 and a diagonal. Black's pieces are unguarded at the moment.": 1 r$="The promoted pawn can checkmate in the same move that the promotion takes place.": 1 r$="The knight forks the king and the rook - particularly dangerous for Black.": 1 r$="The knight f2 is attacking square d1; the White king would have to castle through check.": 1 r$="The king cannot move to rank 4, since these squares are guarded by pawns c5 & d5.": 1 r$="The king can only move to squares (g7,h7) which are already covered by the queen. Such moves are illegal.": 1 r$="The king can only escape check by the capture of the queen.": 1 r$="The g2 knight can move.": 1 r$="The earlier queen a5 check has been parried.": 1 r$="The discovered check from the bishop simultaneously enables White to attack the king and capture the undefended rook.": 1 r$="The capturing piece always occupies the square of the captured piece.": 1 r$="The c1 square is attacked by the queen at c7. White would be castling into check.": 1 r$="The bishop cannot be captured. No piece can interpose.": 1 r$="The a8 rook has moved to c8. Queenside castling is no longer possible.": 1 r$="The White rook is pinned.": 1 r$="The White queen is the pinning piece.": 1 r$="The White king is in check to the Black queen a5; it is illegal to castle out of check.": 1 r$="The White king can now escape, if Black moves b2-b1, by moving f1-e2.": 1 r$="The Black king is in check. If it were White's move, the king would be captured, which is impossible." 1 r$="The Black king has moved, to d8.": 1 r$="Stalemate. The queen prevents the White king from moving, but does not put White into check.": 1 r$="Stalemate": 1 r$="Square b8 is occupied by the White bishop.": 1 r$="Same reason. "+r$: 1 r$="Once the king has moved, castling is impossible.": 1 r$="No Black piece can move. The king cannot move to the g file because of the rook g6." 1 r$="Never capture when you can checkmate!": 1 r$="Interposing the bishop at h7 is Black's only move.": 1 r$="In capturing the White bishop at b8, the rook a8 has moved.": 1 r$="In capturing the Black queen with the knight, White disclosed bishop g4, which attacks the d1 square.": 1 r$="In capturing a minor piece, Black has allowed his queen to be captured." 1 r$="If the White king takes with b1-a2, it is immediate Stalemate!": 1 r$="If Black had played c6-c4, the b2 knight would have captured the queen (at c4).": 1 r$="His bishop is on a light square, but the White king is on a dark square.": 1 r$="Gives discovered check from the rook d1, and also attacks the Black queen.": 1 r$="Four of White's men are en prise.": 1 r$="Even a pawn can give check.": 1 r$="Double check.": 1 r$="Double check. "+i$ 1 r$="Count up the 'pawn points' value of the remaining material.": 1 r$="Checkmate.": 1 r$="Checkmate. The king cannot move, the queen cannot be captured.": 1 r$="Checkmate. (Black should have moved f6-e4, taking White's knight and blocking the attack from the queen e2.)": 1 r$="Check. The king and queen are skewered on the diagonal.": 1 r$="Check": 1 r$="By moving his pawn, Black left square d5 unguarded. The knight d5 now forks the queen,rook and bishop." 1 r$="Black loses.": 1 r$="Black has the pawn move h6-h5 available." 1 r$="Black has 6 pawns, and 2 rooks. Total 16 pawns value.": 1 r$="Black captures the rook (worth 5 pawns) rather than the knight (worth 3 pawns).": 1 r$="Bishop c4 is still attacking g8.": 1 r$="Bishop c4 is attacking the g8 square; castling into check is not allowed.": 1 r$="All requirements for castling to be allowed are met.": 1 r$="A pawn capturing en passant is the exception.": 1 r$="A king may not threaten another king, so it cannot move to an adjoining square.": 1 r$="A queen is worth 8 pawns.": 1 r$="(e8-e1 would allow the king to capture with f1-e1. A king can capture the piece giving check.)": 1 p,q;"Rook forks ": 1 p,q;"Queen forks ": 1 p,q;"Pawn forks ": 1 p,q;"Knight forks ": 1 p,q;"King forks ": 1 p,q;"Bishop forks ": 1 num*zp+3580 1 num*zp+3435 1 num*zp+3305 1 k8,q;"The notation for recording checkis '+' or 'ch' ; for example, Qa6-a3+ ." 1 k8)="knight": 1 k8)="bishop": 1 k8)=" rook ": 1 k7,q;"Discovered Check is a particularform of Discovered Attack, wherethe unveiled (stationary) piece - not the (moving) unmasking piece - gives check." 1 f$="h6h8": 1 f$="h6h5": 1 f$="h4e1": 1 f$="h2h1g2f1": 1 f$="h2g1": 1 f$="g7h7h6": 1 f$="g5h4d1d8": 1 f$="g5f6": 1 f$="g4h3f4f3": 1 f$="g4h3": 1 f$="g4d1": 1 f$="g2f3e4d5c6b7e7d7c7": 1 f$="g1g2g6": 1 f$="f7h8": 1 f$="f7a5b6e6f6h7e7f8": 1 f$="f6a1": 1 f$="f5c8": 1 f$="f4c7": 1 f$="f2h1": 1 f$="f2d1": 1 f$="f1e2": 1 f$="e8f8g8": 1 f$="e8e7e6e5e4e3e2d5c6b7": 1 f$="e8d8": 1 f$="e8a8": 1 f$="e4e8": 1 f$="e2d6e8": 1 f$="e1a5": 1 f$="d8h8": 1 f$="d5c7e7f6": 1 f$="d4c4b4e5f6g7h8": 1 f$="d4a1h8": 1 f$="c7a8e8" 1 f$="c6e4h1": 1 f$="c5g1": 1 f$="c4d4e4": 1 f$="c4b2": 1 f$="c1c7": 1 f$="b8e8h8": 1 f$="b7h4": 1 f$="b7h1": 1 f$="b2c3d4e5f6g7h8c2e1": 1 f$="b1a2": 1 f$="a8b8": 1 f$="a4b3c2f2h3g3d1a1f3": 1 f$="a1c1": 1 e,q;"Perpetual check occurs when one side is able to continue giving check to the opposing king indefinitely.": 1 e,q;"An exchange takes place when, on consecutive moves, two men ofequal value are captured, (one by each player).": 1 d,q;"When a piece or pawn attacks more than one enemy man at a time, it is said to be forking the enemy men." 1 d,q;"The concept of Capturing (or taking) has already been introduced. This section examines capturing in more detail." 1 d,q;"REMEMBER:": 1 d,q;"Another type of Double Attack isthe Discovered Attack.": 1 d,q;"4. The defending side must not be able to defend both pieces": 1 d,q;" 4. Just because it is possible to put the opposing king into check, this does not mean that it is a good idea to do so. Take each position on it's own merit." 1 d,q;" 1 ..... g8-h8": 1 c$="050c": 1 c$="041m": 1 c$="041c051c061c": 1 c$="031c041c051c061c071c081c091c101c": 1 c$="031c041c": 1 c$="030m": 1 c$="030c": 1 c$="021c040c050c": 1 c$="021c040c": 1 c$="021c031c041c" 1 c$="021c": 1 c$="020c030s": 1 c$="020c030d040c050m": 1 c$="020c030c040c": 1 c$="011pqa8": 1 c$="011c021m": 1 c$="011c021c031c": 1 c$="000pqh8": 1 c$="000pqd8": 1 a$=v$+"wqa6xa5": 1 a$=v$(u11-zp)+v$(u11-k7 1 a$="zqc1": 1 a$="xh7h5qe4zkg8": 1 a$="xg4zpg5": 1 a$="xg1id4re1zqg3": 1 a$="xg1b1kf1zrb2": 1 a$="xf6zqd8": 1 a$="xf5zie6": 1 a$="xf4g7id4zqg3": 1 a$="xf3nd3d4zre7": 1 a$="xf2zne4": 1 a$="xf2zid8": 1 a$="xf1f7re1znd6": 1 a$="xe8re4": 1 a$="xe7zqd8": 1 a$="xe7zih4": 1 a$="xe7nd4zkd8pe6": 1 a$="xe4id3": 1 a$="xe4f3nd4zre7": 1 a$="xe3f4re1zqg3": 1 a$="xe3f3pf2zre7": 1 a$="xe2if3qd1znc3": 1 a$="xd8qd7": 1 a$="xd8pd7": 1 a$="xd7b8qd2zka7": 1 a$="xd2ke1qd1znc3": 1 a$="xd2a7qd7zkb8": 1 a$="xc4b8qf4zrc8": 1 a$="xc3znd5": 1 a$="xc3f4h1id4re1zqg3id5": 1 a$="xa1c1qd2zra2": 1 a$="rf7zkf6": 1 a$="rd5zqc6": 1 a$="rd5nb2xd8qc4zrb8c8qc6": 1 a$="rc1nc7zqb6": 1 a$="rb4nc6zne5rg4": 1 a$="ra7xf7zib3": 1 a$="ra1zpb2": 1 a$="qh5zpf7zng8xf6": 1 a$="qh5xg6zpe5g7": 1 a$="qf2zib4d7": 1 a$="qe7zke8": 1 a$="qe6rb3znc6": 1 a$="qe4kg1pa2b3f2g2h3zkg8qc7rd2ib8pa6b7g7": 1 a$="qd2zne4": 1 a$="qd2xg2e1zqf3re4": 1 a$="qd1xf3": 1 a$="qd1xe2znc3": 1 a$="qc4rc1d5zia6qc6rb8c8": 1 a$="qc3zpg7": 1 a$="qb5znc3": 1 a$="qb4zkh8ph6g6": 1 a$="qa3znb1": 1 a$="pe5zpd6": 1 a$="pe4xe5zkf6": 1 a$="pe4nd5zib3": 1 a$="pc5rb2zib7rc8": 1 a$="pb4if4zpc5ib7xd6d5": 1 a$="pb2zra5nc5": 1 a$="pb2ie1xc3zrc8": 1 a$="nh5zpg6": 1 a$="nf4xh5": 1 a$="nf4xd5": 1 a$="nd6ia3xg8d5zrf8nc3ie7": 1 a$="nd5zqc7re7": 1 a$="nd4zrf3": 1 a$="nd4zpc6ib5": 1 a$="nd4zib5pc6": 1 a$="nd4pe4zke6": 1 a$="nd2xf3a8zrb8": 1 a$="nb4xd5zif7": 1 a$="nb2rc4zrc8b8qd5xc6d8": 1 a$="kh4zkg6ib7": 1 a$="kh4zkg6ib6": 1 a$="kh2zkf4qg7": 1 a$="kh1qc8ra6re4ih5zke8qg6ic6nd8e7": 1 a$="kg2rb1ne6pd5f4g3zkf6ra2ne2pd6f5g6": 1 a$="kg2qd1ra1f1ia3e2nc4f3pa4b3c2f2g3h3zkh8qe8ra7f8ib7e7nd5f6pa5b6e6f7g7h7": 1 a$="kg2ib2nd4pb3f3e4zkh8id3re1pb5f7c5": 1 a$="kg1zkg3qh4": 1 a$="kg1rf4h3id3d2pb5d5g2zkd6ra3g8if8ng5pb6e5h7": 1 a$="kg1re4pf2g2h2zkg8rb2pf7g7h7": 1 a$="kg1re1qc7id5pa2c4f2g2h6zkf8qg5rg8ic8pa7f6f7h7": 1 a$="kg1ra1nd4pa2b2f2h2zkd8rf3ib5pc6e6g7h6": 1 a$="kg1ra1nc1zkb7pb2": 1 a$="kg1qh5ra1f1ic4e3nc3pa2b2c2d4f2g2h2zke8qd8ra8h8id7e7nc6pa6b5c7f7g7h7d6": 1 a$="kg1qh3ib1nc3e2pa2b2f2g2h2zkg8qd7rf8ib7b4ne7pa7b6f7g7h7": 1 a$="kg1qg2rd1e4pa2b5f2h2zkb7qf5rg8g7pa7b6c5h6": 1 a$="kg1qg2rc1d1ie2nf4pa2c4f2g3h2zkg8qf6rc8c7ie7nc5pa5b4e6f7g7h6": 1 a$="kg1qf5pa2b3c4d5e4h3zkg3ng2pa3b4c5d6e5h4": 1 a$="kg1qf4ra1f1nf3g3pb2b4f2g2h2zke8qb5rc8h8id5nf6pa6b7e6f7g7h7": 1 a$="kg1qf3ie3zkg5qg8if4pe5g3": 1 a$="kg1qf2rc1pa6g2h2zka8qd2ie3nd5pa7g5h5": 1 a$="kg1qe2rb1nd5pc4f2g2h3zkg8qd8re8ie6pb7f7g7h6": 1 a$="kg1qe1rf1ie2nc3f3pa3b2c2e4f2g2h2zkg8qc7rd8ib7f8nc6pa6b5e6f7f6h7": 1 a$="kg1qd2rc1f1ib1g5ne5f3pa3b2d4e3f2g2h2zkg8qa5ra8c8id8e8nd7e4pa6b7d5e6f7g7h7": 1 a$="kg1qd2pc4g3h2zka7qf3ra2e4pa6b6g6h7": 1 a$="kg1qd1rd2f1if4b1pa2b3c4f3f2g2zkc8qg7rf8g8ib7f6pa7b6c5f7h4": 1 a$="kg1qd1ra1f1ie2g3nb1pa2b2c2e3f2g2h2zke8qd8ra8h8id7b4ne7pa7c6d5e6f7g6h7": 1 a$="kg1qd1id3pb2c2f2g2h3zkh8qd7nb6pb5c5f7g7h7": 1 a$="kg1qc4rd5c1nb2ph2g2zkh8qc6rc8b8ia6pg7h7": 1 a$="kg1qc3rd1d2ib2nd6pa2b3e6g3h2zkg8rf8ib7ng5pa7b6c5g7h7": 1 a$="kg1qc2rd1e1ib1e3nf1f3pa3b2c3d4e5f4g2h2zkg8qd8rb8f8id7e7na4c6pa5b5c4d5e6f7g7h7": 1 a$="kg1qc2ra1ie3pa3b4e4f2g2h3zkg8qe7rc8ic7pa7b6e6f7g7h6": 1 a$="kg1qb7pa2b3c4d5e4h3zkg5pa3b4c5d6e5h4": 1 a$="kg1qa5id5zka8pa6b7": 1 a$="kg1qa4re1ib2pa2f2g2h2zkg8qc8ra7nd7pa5f7g7h7": 1 a$="kg1qa4re1d1id2na5c3pa2b2f2g2zkd8qh4ra8h8ia6g7ng4pb6c7e7f7": 1 a$="kg1qa3zkf8ih4nb1": 1 a$="kg1pg2zqh4": 1 a$="kg1ne5pf2h2zkh8rg8zpg7h7": 1 a$="kf7qg7zkh8": 1 a$="kf6qe6zkf8": 1 a$="kf4rh7pg4zkf6qe6ig6": 1 a$="kf3qb5ra1f2ic1nb4pa3e3g2h2zkh8rg8id6f7nc3pa7g5h6": 1 a$="kf2rd1pa3b4f4g2h2zkg8rf7pa7d5f6g7h6": 1 a$="kf2rb2if4pb4f3g2h2zke8rc8ib7pc5f7g7h6": 1 a$="kf1zkb7re8": 1 a$="kf1rb4nc6pe5f2zkh7rg4nc4pg7h6": 1 a$="kf1rb4ie2pc2g3h2zkh7rd8nh5pc5g7h6": 1 a$="kf1pb3c4e3zkf8pa7d5e6": 1 a$="kf1nd3d4ph2g2f2b2a2zkg8re7pa7b7f7g7h7": 1 a$="kf1ic4pd5zkg8rc7nd4pc5": 1 a$="ke6pa7zke8": 1 a$="ke5pf4zkg6": 1 a$="ke3qh6zkh8ib2g8": 1 a$="ke2rf1pg2zkh8nh5pg7": 1 a$="ke2rc1zkc8ic5": 1 a$="ke1zqd2": 1 a$="ke1xf1qd1zne4": 1 a$="ke1ra4zkb7rg4pc4": 1 a$="ke1qe2ra1h1ic4b8nf3pa2b2e4f2g2h2zke8qa5ra8h8ig4nf6pa7b7c6d4g7h7": 1 a$="ke1qd1rc1h1id2f3nb5pa2b2d4e4f2g2h2zke8qb6ra8h8ig7nd7f6pa7b7d6e7f7g6h7": 1 a$="ke1qd1ra1h1if3pa3b2c4d4f2g3h3zkg8qe7ra8f8ne4pa7b7c7d6f7g7h6": 1 a$="ke1qb3ra1h1id2e2nf4pa2b2c4e3g2h2zke8qh4rc8h8ic5f5nf2pa7b7e4f7g7h7": 1 a$="ke1qa4ra1h1ie2e3ne5pa2b2f4f2g3h2zkd8qc7ra8h8ib7e7nf6pa7b6e6f7g7h7" 1 a$="kd6qc6ph4zkd8ph6": 1 a$="kd4ph7zkf7pa2": 1 a$="kd3rd2nf5pc2zkg8qg3ig6pc5d5": 1 a$="kd2rg6nd3pb5c6d5h5zkf1na8pb6c7d6h6": 1 a$="kd1qe2zka8": 1 a$="kd1ic1zkc5qf8": 1 a$="kc2qb1rd1pa3b2e4f3g2h2zkb8rc7ic6d4pa7b7e5f7g7h7": 1 a$="kc1qc3rh8if4pa2b2c2e5nf6zkc7qb6ra8ib7nc6pa7f7" 1 a$="kb2re1ia4d4nh6pa3b3c2zkf8qg3rb8nd6id5pa6c7e7": 1 a$="kb1ra7ie1nf4pb2e4zkf6rc8ib3ng5pd6g6": 1 a$="kb1qf2rg5nd2b5id4pa3b2c2h6zkg8qe6pa4b6g6h7": 1 a$="ka1zqb3kh8": 1 a$="ka1qh5re1ic4pa2f5g2h2zkg8qe8rb8ie7pa7f7h7g7": 1 a$="ka1qd6rh1ih5pa2b2c2d7f2g2h2zkg8qe4ra8nb4pa7b7f6g7h7": 1 a$="ig2zrh6": 1 a$="id5zkg8ra8": 1 a$="ic1xd2ne5zqa5": 1 a$="ic1nc6zrf4": 1 a$="h8f7": 1 a$="h7h3": 1 a$="h7g5": 1 a$="h7d3": 1 a$="h6h5h4h3g2f1": 1 a$="h5h6h7h8d3e4f5g6c5": 1 a$="h5e5": 1 a$="h4h2h1f2": 1 a$="h4e7": 1 a$="h3g5": 1 a$="h3g4f5e6d7": 1 a$="h1g2b7": 1 a$="g8h8": 1 a$="g8g4": 1 a$="g8f6h5": 1 a$="g8f6": 1 a$="g7g8": 1 a$="g7c3": 1 a$="g7b2": 1 a$="g6h5": 1 a$="g5h3": 1 a$="g4h3g3": 1 a$="g3h2g2g1": 1 a$="g3f4": 1 a$="g3d3": 1 a$="g1h3": 1 a$="g1g3g7": 1 a$="f8g8": 1 a$="f8f4": 1 a$="f8f1f2": 1 a$="f8e7d6c5b4a3": 1 a$="f7g7h7": 1 a$="f7f5h7": 1 a$="f7e8": 1 a$="f6h5": 1 a$="f6f7": 1 a$="f6e5": 1 a$="f4d4h6": 1 a$="f3g2": 1 a$="e8f7g7g8": 1 a$="e8e7e6e5e4e3e2" 1 a$="e8d6": 1 a$="e7f7g7a7": 1 a$="e7e6": 1 a$="e7d6": 1 a$="e6g7": 1 a$="e6f4": 1 a$="e6e7e8f7g8": 1 a$="e6c6": 1 a$="e5f6g7h8": 1 a$="e5f4": 1 a$="e5e4d4": 1 a$="e4f5": 1 a$="e4d5": 1 a$="e2d2": 1 a$="e1d2e2": 1 a$="d8e7f6g5h4": 1 a$="d8e7": 1 a$="d8c7b6e8f8": 1 a$="d7f3f7": 1 a$="d7d8": 1 a$="d6f8": 1 a$="d6f7": 1 a$="d6f4g3": 1 a$="d6e5": 1 a$="d6c5c8c7c6": 1 a$="d5e3c3b4b6c7e7f4f6": 1 a$="d5e1h6": 1 a$="d5d6": 1 a$="d5c7e7": 1 a$="d5c6b7a8e6f7g8": 1 a$="d4e6": 1 a$="d4e5f6g7": 1 a$="d4b4d7": 1 a$="d4b4": 1 a$="d4b3e6": 1 a$="d3h7": 1 a$="d3f2": 1 a$="d3e4": 1 a$="d3a3": 1 a$="d2a5": 1 a$="d1e2f3g4h5f1e2d3c4b5a6": 1 a$="c8c5": 1 a$="c8c3": 1 a$="c6b5": 1 a$="c5g1": 1 a$="c5c8": 1 a$="c4g8": 1 a$="c4d5e6f7h5g6": 1 a$="c4c8": 1 a$="c4c6": 1 a$="c4c1c6": 1 a$="c3g7": 1 a$="c3e5": 1 a$="c3e3g3": 1 a$="c3e2e4": 1 a$="c3d1": 1 a$="c1f4": 1 a$="c1c8": 1 a$="c1c4": 1 a$="c1c2c3c4c5c6c7c8": 1 a$="c1c2c3c4c5c6c7": 1 a$="b8c8": 1 a$="b7c5": 1 a$="b7a8d5": 1 a$="b6f8d6e7c5f8": 1 a$="b6f3e4d5c6b7a8": 1 a$="b5c6": 1 a$="b4d5": 1 a$="b4a5c5": 1 a$="b3f7": 1 a$="b3d5": 1 a$="b2c4": 1 a$="b2c3": 1 a$="b2c1": 1 a$="b2b7": 1 a$="b2b4b7": 1 a$="b2b4": 1 a$="b2b3b4b5b6b7": 1 a$="b1b2b8": 1 a$="b1a3": 1 a$="a8b8": 1 a$="a7g7d4": 1 a$="a5d2": 1 a$="a5c5": 1 a$="a5b4c3d2e1b5c5d5e5": 1 a$="a3f8": 1 a$="a3d6": 1 a$="a3b4c5d6e7f8": 1 a$="a2b2c2d2e2f2g2f4": 1 a$="a2b2b1": 1 a$="a1c1": 1 a$="9105h8g8": 1 a$="9105h7h6": 1 a$="9105f4c4": 1 a$="9105e8d8" 1 a$="9105e4g5": 1 a$="9105e2f4": 1 a$="9105d8c8": 1 a$="9105c8c4": 1 a$="9105c6d4": 1 a$="9105c4c3": 1 a$="9105b6c7": 1 a$="1f3e5": 1 a$="1d1d5": 1 a$="0f3e5": 1 a$="0d1d5": 1 a$="0610f1d1": 1 a$="0610d1e2": 1 a$="0509e8f6": 1 a$="0408e2f3": 1 a$="0307d1h5": 1 a$="0307c5f5": 1 a$="0307a3e7": 1 a$="0206h5c5": 1 a$="0206g5h4": 1 a$="0206g2f3": 1 a$="0206f4d6": 1 a$="0206f3g5": 1 a$="0206f2f3": 1 a$="0206f1c4": 1 a$="0206d6e8": 1 a$="0206d6c7": 1 a$="0206d5a8": 1 a$="0206d4c6": 1 a$="0206d4a7": 1 a$="0206c7a8": 1 a$="0206c2e1": 1 a$="0206c1c7": 1 a$="0206a4g4": 1 a$="0206a3f8": 1 a$="0205g1h2": 1 a$="0205f2e3": 1 a$="0205e1f2": 1 a$="0205d4f3": 1 a$="0205c6e5": 1 a$="0205b4g4": 1 a$="0105h7h8": 1 a$="0105g2g4": 1 a$="0105g2c6": 1 a$="0105f2f6": 1 a$="0105f2d4": 1 a$="0105e4d2": 1 a$="0105e2f3": 1 a$="0105e2e4": 1 a$="0105d5d6": 1 a$="0105d3b5": 1 a$="0105c4d6": 1 a$="0105c4d5": 1 a$="0105c1a3": 1 a$="0105b4c5": 1 a$="0105b2b4": 1 a$="0105b1b7": 1 a$="0105a4d4": 1 a$="0010g7g6": 1 a$="0009g7f6": 1 a$="0008a7e7": 1 a$="0007g8f6": 1 a$="0007b7f3": 1 a$="0006f8c5": 1 a$="0006f4d5": 1 a$="0006e5e4": 1 a$="0006d8g5" 1 a$="0006d7d8": 1 a$="0006c3d1": 1 a$="0005g8g7": 1 a$="0005g4b4": 1 a$="0005f5b1": 1 a$="0005e6d5": 1 a$="0005e5g4": 1 a$="0005d7f6": 1 a$="0005d5c3": 1 a$="0005c8c2": 1 a$="0005c5d5": 1 a$="0005b7d5": 1 Part5 1 Part4 1 Part3 1 Created with Ramsoft MakeTZX 1 ,"White to play and checkmate.",3545 1 ,"Part 4","STALEMATE - EXERCISES","STALEMATE","PERPETUAL CHECK","PERPET. CHECK","CAPTURING - 2","z","EN PRISE","z","EXCHANGING","z","TACTICS - INTRODUCTION","TACTICS","PINS","z" 1 ,"Part 3","CASTLING - EXERCISES","CASTLING","CHECK","z","CHECKMATE","z","STALEMATE - INTRODUCTION","STALEMATE" 1 ,"PART 5","FORKS","z","DISCOVERED ATTACK","DISC. ATTACK","DISCOVERED CHECK","DISC. CHECK","DOUBLE CHECK","z","SKEWER","z" 1 )="White's rook is on the same colour square as Black's bishop.": 1 )="White's pieces are on the same colour as Black's c6 bishop.": 1 )="White's bishop is on the same diagonal as the Black king": 1 )="White must counterattack.": 1 )="Two of Black's pieces are temporarily undefended." 1 )="There is a veiled attack on White's queen.": 1 )="The only Black piece able to move is the queen.": 1 )="The knight check a5-c6 gets White nowhere after d8-c8.": 1 )="The key lies in 'losing' the queen.": 1 )="The White queen is on the same diagonal as the Black king.": 1 )="The Black rook is on the same file as White's king." 1 )="The Black king is exposed on rank 7." 1 )="Hint: look for a combination of the b1 bishop and the queen.": 1 )="Black's rook is undefended.": 1 )="Black's rook has a hidden attack on the queen.": 1 )="Black's queen is on the same colour square as White's bishop.": 1 )="Black's last move leaves his back rank weak.": 1 "This occurs when two men work together to attack at least two targets." 1 "The notation for Checkmate is 'ch. mt.', or 'mate', or '++'.": 1 "The 4 main types of tactics are:": 1 "Tactics can be used during any phase of a game." 1 "One of the enemy men has to move, and the other is captured.": 1 "Like Stalemate, it can thereforebe used as a tactic to gain a draw if you are behind in material.": 1 "Discovered attack is related to Discovered Check and Double Check, both of which are discussed later.": 1 "Checkmate is also known as 'mate'." 1 "A Fork is therefore a Double Attack.": 1 "8. Checkmate can occur at any time during a game, even during the opening.": 1 "7. There must be a threat to gain material, or some other real advantage.": 1 "7. Checkmate can occur anywhere on the board. It is often easier to force checkmate at the edge of the board, where the king has fewer escape squares." 1 "6. The defending side must not be able to capture or exchange the forking piece.": 1 "6. Checkmate can be given with a capture." 1 "5. The defending side must not be able to launch a strong counterattack." 1 "5. Any piece or pawn except the king can give checkmate.": 1 "4. In skewering, the attacking side threatens immediate gain and thus immediate effect.": 1 "4. Checkmate takes place one move before the king is actually captured." 1 "4 Skewer": 1 "3. The player who gives checkmate wins the game." 1 "3. The attacking man skewers the enemy man through another man" 1 "3. A fork combined with giving check is especially dangerous to your opponent, as he must remove the threat to the king and can't therefore protect the other man.": 1 "3 Discovered Attack": 1 "2. When checkmate occurs, the game is ended." 1 "2. The defending side must parry the check. There is no option to capture either the moving or the unveiled man." 1 "2. Only a bishop, rook, or queen can perform a skewer." 1 "2. If possible the fork should be made by a man of lesser value than those being forked": 1 "2 Forks": 1 "1. The object of the game is to checkmate your opponent." 1 "1. The enemy pieces being forked should either be undefended or inadequately guarded, and therefore weak.": 1 "1. Effectively gives the attacking side 2 consecutive moves with the unmasking (moving) piece." 1 "1. A skewer is a form of double attack, similar to a pin." 1 " 3. If a knight is giving check, it is not possible to use the defence of interposing another piece." 1 " 1. The attacked king must move out of check." 1 " 1. If you are put into check, your next move MUST get your king out of check." 1 " In the example you saw, the White pawn moved once to expose the check on the king, then again to attack the rook."